This project finally came to an end! We used the free environment 'Old West Learning' and did an additional pass on the scene layout and look dev. We used some Quixel Megascan assets to push the scene's overall quality a bit further. The main focus is on lighting and trying to push the boundaries of Lumen and get better results with it. We used custom Lens Flares in the engine to have advanced control. For the Fog, We used multiple elements, the main Exponential Height Fog with another 2 components which are Local Fog Volumes and Fog Sheets